* also trigger a context menu if this modifier is pressed.
*
* This function should always be used instead of simply checking for
- * event->button == 3.
+ * event->button == %GDK_BUTTON_SECONDARY.
*
* Returns: %TRUE if the event should trigger a context menu.
*
g_return_val_if_fail (GDK_IS_WINDOW (bevent->window), FALSE);
- if (bevent->button == 3 &&
+ if (bevent->button == GDK_BUTTON_SECONDARY &&
! (bevent->state & (GDK_BUTTON1_MASK | GDK_BUTTON2_MASK)))
return TRUE;
GDK_MODIFIER_INTENT_CONTEXT_MENU);
if (modifier != 0 &&
- bevent->button == 1 &&
+ bevent->button == GDK_BUTTON_PRIMARY &&
! (bevent->state & (GDK_BUTTON2_MASK | GDK_BUTTON3_MASK)) &&
(bevent->state & modifier))
return TRUE;